In this tutorial I cover how to use pistons in Space Engineers so that you can build base mounted drilling rigs and carefully positioned connectors. We also enable experimental mode in order to give the most control over the pistons.

If you would like to take a closer look at the truck here’s the link for the workshop item:

A big thank you to my patrons who error checked the video and gave me some great suggestions on how to improve it before publishing the video. If you want to help out with making these tutorials better:

If you would like to see the ship created in this video a bit closer, I’ve posted a blueprint of it on the workshop here:

New tutorials will be posted as soon as I feel they are complete but hopefully will be able to get them out about once per week.

If you have any tutorial topics you’d like me to cover in the coming videos please let me know in the comments. If you’ve got burning questions about how to do something, ask here and I’ll do my best to answer.


Steam Workshop:

Steam Community:




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Music and Sound Effects by:
Space Engineers

Extra music by these amazing artists:
Kai Engel
Kevin Macleod
Sascha Sturm
Phillip Wiegl



  1. i've noticed that much like drills, small grid batteries are more material efficient than large-grid. about 1/10t the computers, 1/4 the power cells, 1/10 the construction comp, 1/3 the plate 1/5 the weight for 1/3 the power.

    There's really no good reason to build large batteries on a base.

  2. I wouldn't bother with the small drills. Place the rotor at the bottom of the drill tower and a horizontal piston on top and you have a 180 degree field of drilling available. Once you have a couple of large drills running your main problem is storage of all the ore that comes out rather than stuff to make the drills.

  3. It is possible to replace pistons entirely with multi-rotor lifts. These are really handy when working without the jetpack as you can move them to a convenient location and discharge the head. These multi-function arms can use different attachments, cover large volumes as a function of degrees of freedom, and can perform the same roles as connectors for moving inventory and power. The rotor parts on small grids also occupy less space than connectors and can be attached to nearly anything.

  4. New players shouldn't feel like they need to activate Experimental Mode and the more complex functionality there. It's not necessary, and you can accomplish all the same ends in good old Vanilla Mode, just perhaps not as optimally. I suggest waiting until at least their second or third play-through before enabling Experimental.

    unrelated PS: Don't forget one of pistons' most useful tricks: improvising jacks to get a crash vehicle back on its wheels.

  5. Maybe I heard wrong in the previous tutorial but I was expecting something on how to handle power solutions. Sounds like you might cover this topic if you are doing a tutorial on getting to space but I would like to know your strategy to having efficient power on earth.

  6. I always play with…

    x10 character inventory
    Realistic block inventory
    x10 welding speed
    x2 grinding speed
    x10 drilling speed

    I'd like to play with realistic character inventory, but it's just not feasible with the component schematics of the various blocks, and the sizes of those components. And even welder ships barely help any…though setting the character inventory to realistic does make welder ships considerably more valuable.

    I keep the block inventory realistic for two reasons.
    1) I don't want to get THAT cheaty…and would like some element of effort to the game.
    2) It can make designing atmospheric craft considerably more problematic, and ultimately completely invalidates the existence of Large Cargo Containers anywhere but on bases. Most of the time, a drill ship's drills, cockpit, and connector are as much volume as a realistic-setting Large Container.

    The welding speed I figure is self-explanatory, you can never weld too fast.

    The grinding speed is my attempt to strike a balance between keeping the upgraded grinders relevant, but not get deep into the phenomena of accidental insta-grinds of things you need not to be grinding at all.

    And drilling is like welding…you can never do it too fast.

  7. In KSP you can make a K-Drive (Kraken Drive)
    Which utilized the kraken to move ur ship with phantom forces…
    I guess in SE you can make a C-Drive,
    A Clang Drive…

  8. Starting in space is the only real option now.
    The first 1,000 hours i played was planet start only but since uranium is only in space it's kind mandatory of you want to get directly into big ship building.
    The new progression system is fun the first couple of times but gets old really quick.
    I still watch these videos because they're awesome.

  9. Hi guys. I have a newbie question. I have looked everywhere but cannot find any clear step-by-step instructions for installing the Easy Inventory mod into the latest version of SE. Can someone provide me with a video or other link please? Many thanks.

  10. Cheapest way to get tons of more stone is to put a rotor at the base instead of a piston going up. Then you can get a whole circle (or half circle) of stone for just the price of one drill 🙂 (and the pistons and rotor)

  11. And here he is productive again.
    Best part: Dancing Contraptions.

    No, wait.

    The best part: Showing good things and admitting that a lot can be done better. As putting drills on a rotor … and then letting everyone else think: why u no start rotor ?

    Well, I say: If you ask this … you learned with the tutorials and can do it yourself.
    Welcome to Space Engineers, now go and build stuff to explode stuff.

  12. You can also use the advanced rotor between the piston and the drills, to build a custom spinning large grid multi-drill head (with side facing drills) then you can detach the drill at the bottom of the hole, retract the pistons, remove the rotor (easier the removing the drill) add some more pistons and a new rotor and attach the drill back to it, 2 initial pistons can get you 4 or five more pistons worth of depth.

    Usually what you want is to dig down until you get to the depth of resource deposits, then replace the pistons you've built with conveyors, and use the same kind of setup but facing side ways, to drill out a massive chunk of the deposit, and use landing gear to hold the drill heads in place when you add more pistons.

  13. For a really cool mining rig you should check out the Automatic Deep Core Mining Rig on the workshop. It infinetly mines stone and uses the rescourcec to sustain itself!

  14. I often go for a connector on the small rotor head, then put 4 drills on the side-small ports, so you end up with a figure that looks like a +

  15. With pistons running in opposite directions it is still perfectly safe to run them simultaneously if you are starting them by selecting the Reverse command. Those that are fully extended will start to retract, while those that are retracted will start to extend.

  16. A big thank you to Mick, Remaarn and all my patrons for reviewing this one, couldn't have made things as clear without your help 🙂


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